ࡱ> 130 bjbjΚΚ 4 ppppp ,C0p0IppEIIIppIII(t@[0H,ItIpl00I 6:   Fooling the teacher Fooling the teacher is a learning activity to encourage students to understand what randomness looks like. Randomness is a fundamental concept underlying the understanding of probability at all levels of the curriculum, from level two (investigate simple situations that involve elements of chance acknowledging uncertainty) to level eight (investigate situations that involve elements of chance interpreting random variables). Understanding the nature of randomness is crucial to understanding patterns in real life situations such as coincidence, the stock market and gambling. This activity has worked well with classes from year 9 to year 13, and tends to have the most impact on weak classes who are confronting their misconceptions for the first time. Resources: small rectangles of paper (about 5 by 10 cm), two per student pen or pencil each one coin per student Procedure: Give the students the pieces of paper and tell them to write fake on one piece of paper and real on the other. Talk about coin tosses and establish that the students know that heads and tails are equally likely and can be represented by H and T. Demonstrate tossing a coin. Tell the students to take the piece of paper labelled fake and put the word side down so that they will be writing on the blank side. Draw a rectangle on the board to indicate that the paper should be in landscape orientation and write a few results such as HTH in the rectangle on the board. Tell the students that they are going to try to fool the teacher by writing a string of 50 heads and tails, making it look as much like 50 real tosses as possible (some classes may be motivated by the promise of a small reward if they succeed in fooling the teacher). Once students have done their fake series, give out the coins and get the students to do 50 actual tosses, recording the results on the blank side of the real paper in the same way they recorded the fake series. As the students finish, go to their desks, retrieve the coin, and identify which is the real series of coin tosses, checking on the back of the paper after you make your guess, and rewarding where appropriate. Encourage the students to decide if they can see any difference between their fake series and their real series. Keep a record of the number of students who fool you, and the number you can guess. Students can also move around and guess other students work, checking if they got it right. Now ask students to take another look at their real and fake series and see if they can identify what difference you were using to make your choice. Discuss. Ask each student what the longest run was in their real data, and draw a dot plot of the longest runs on the white board. Discuss sample size, and why you wouldnt expect 10 heads in 10 tosses, but you might get a run of 10 in 30 50 = 1500 tosses. With a data projector, you can show the Numb3rs clip on what randomness looks like (Season 3, Traffic) or use an Excel simulation to show randomness in two dimensions (included here). Discussion can also be extended to real world examples like clusters of illness. This exercise also leads on to consideration of how much randomness can be expected when tossing a coin or rolling a die, and how you can tell if a die or coin is weighted (but that is another lesson). 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