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P Y2 Gumball Machine new

 

膧konga will explore a chance-based investigation that emphasises the role of data organisation and clarifies 膩konga understandings of key vocabulary. This lesson is for Year 2 膩konga.

This activity explores the following key ideas:聽

  • Engage in chance-based investigations about games and everyday situations to:
    – identify possible outcomes
    – collect and record data
    – create visualisations for frequencies of outcomes (e.g., lists, picture, graphs)
    – describe what these data visualisations show
    – answer chance-based investigative questions
    – notice variations in outcomes聽

Resources

  • Y2 Gumball Machine teaching notes
  • A 鈥榞umball machine鈥. This may be homemade (see ),聽 a glass jar such as a jam jar with (30 yellow, 19 blue and 1 red) beads/pom pom balls or similar inside.聽 膧konga must be able to see through the sides of the container.
  • A jar for each group of 膩konga.
  • Beads, pompoms, or counters for each group. You may also like to use a (驳耻尘产补濒濒蝉).听