P Y2 Gumball Machine new

膧konga will explore a chance-based investigation that emphasises the role of data organisation and clarifies 膩konga understandings of key vocabulary. This lesson is for Year 2 膩konga.
This activity explores the following key ideas:聽
- Engage in chance-based investigations about games and everyday situations to:
– identify possible outcomes
– collect and record data
– create visualisations for frequencies of outcomes (e.g., lists, picture, graphs)
– describe what these data visualisations show
– answer chance-based investigative questions
– notice variations in outcomes聽
Resources
- Y2 Gumball Machine teaching notes
- A 鈥榞umball machine鈥. This may be homemade (see ),聽 a glass jar such as a jam jar with (30 yellow, 19 blue and 1 red) beads/pom pom balls or similar inside.聽 膧konga must be able to see through the sides of the container.
- A jar for each group of 膩konga.
- Beads, pompoms, or counters for each group. You may also like to use a (驳耻尘产补濒濒蝉).听
