魅影直播

See our live dashboard

News

New resource: Data cards for CensusAtSchool 2025鈥2026

Fresh sets of data cards are now available for this year鈥檚 CensusAtSchool. These are designed with younger learners in mind (Years 1鈥3) and are ready for you to download and use from our website.

See the new data cards

In case you missed it:

The first two chapters of听Probability | T奴ponotanga 鈥 A guide for teaching probability (ages 5鈥18)听are now available.

Created by the NZ Statistical Association Education Committee with support from NZSA and NZAMT, this free guide brings together classroom practice and research to support teaching probability across all year levels.

We鈥檇 love to hear your feedback.

Take part in CensusAtSchool this term!

Teacher resources:

Upcoming dates

  • September 15:听Last day to submit a response regarding the proposed changes to NCEA. See听
  • December 5:听Statistics Teachers鈥 Day at the University of Auckland

Early insights from CensusAtSchool 2025 show what students across Aotearoa are eating, watching, saying, and dreaming of, and how these habits change as they grow.

Almost 16,000 students from 310 schools have already taken part in this year鈥檚 CensusAtSchool 鈥 TataurangaKiTeKura Aotearoa, an educational project that gives students the opportunity to be both participants and data explorers. The results so far reveal fascinating patterns in everything from musical ability and device use to trending internet words and dream holiday destinations.

Half of Students Play an Instrument. Piano and Guitar Lead the Way

Fifty percent of students said they could play at least one musical instrument, and many play more than one. Seventeen and a half percent said they could play at least two, and 7.3 percent said they could play three or more.

The most commonly played instruments were piano or keyboard and guitar, followed by drums and ukulele. The top 10 also included recorder, violin, flute, trumpet, saxophone, and clarinet.

Pets Are the Norm 鈥 Dogs Just Ahead of Cats

Seventy-two percent of students reported having at least one pet in their household. Sixty-six percent had at least one dog, while sixty-two percent had at least one cat. Multiple pets were common. 23.9% of students said they had two or more dogs, and 8.4% had three or more. For cats, 28.6% had at least two, and 10.5% had three or more. The five most common pets were dogs, cats, fish, birds, and rabbits.

Screen Time Builds Across School Years

Screen time after school increases steadily as students progress through school. Year 3 students reported an average of around 1 hour and 25 minutes. By Year 7, that had roughly doubled. Girls averaged 2 hours and 35 minutes, and boys 2 hours and 50 minutes.

The trend continues through the secondary years. By Year 13, girls reported an average of 4 hours and 6 minutes of screen time after school, while boys averaged 3 hours and 36 minutes.

Devices in Bed. Common and Climbing

Overall, 61.5 percent of students said they used a device in bed the night before. Usage rises with age. Among Year 13 girls, 89.5 percent said they used a device in bed, as did 81.3 percent of Year 12 boys. From Year 7 onward, girls consistently reported higher usage than boys.

Fewer Students Feel Well-Rested by Year 13

Students in Years 3 to 8 were more likely to feel they got enough sleep, with 65.1 percent of girls and 71.7 percent of boys saying they felt rested. In contrast, this dropped to 54.0 percent for girls and 65.8 percent for boys in Years 9 to 13.

Sleep satisfaction generally declines with each school year. By Year 13, only 42 percent of students said they felt they got enough sleep the night before.

Favourite Foods. Sushi, Pizza, and Chicken Top the List

When asked “What is your favourite food?”, sushi came out on top, chosen by 15.2 percent of students. Pizza (9.7 percent) and chicken (8.6 percent) followed.听

Top 10 favourite foods:

  1. Sushi
  2. Pizza
  3. Chicken
  4. Pasta
  5. Burger
  6. Noodles
  7. 惭肠顿辞苍补濒诲鈥檚
  8. Steak
  9. Hot chips
  10. KFC

Most Popular Future Jobs. Lawyer, Doctor, and Vet

Students were asked what job they want after finishing their studies. The most popular choices were lawyer (3.8 percent), doctor (3.0 percent), vet (2.1 percent), and teacher (2.1 percent).

Top 10 jobs students want:

  1. Lawyer
  2. Doctor
  3. Vet
  4. Teacher
  5. Engineer
  6. Police officer
  7. Mechanic
  8. Nurse
  9. Builder
  10. Pilot 

Tech Use. TikTok Tops Daily Use, YouTube Leads the Week

Students in Years 9 to 13 were asked which platforms they had used four or more times the previous day. TikTok (60.5 percent) narrowly beat out Snapchat (59.8 percent) and Instagram (55.9 percent). YouTube was used by 46.9 percent of students.

When asked which platforms they had used in the past week, YouTube led with 79.5 percent, followed by Snapchat (70.5 percent), Instagram (68.6 percent), and TikTok (68.5 percent). ChatGPT was used by 38.5% of high school students taking part. This is the first year CensusAtSchool has included questions about large language models and AI platforms like ChatGPT.

What鈥檚 Trending? 鈥淪igma鈥 Leads the Pack

Students were asked which word they thought was currently trending. The top response was 鈥淪igma,鈥 chosen by 14.4 percent of students. It was followed by Skibidi, Slay, and Huzz. Rizz peaked in February and March. In April and May, Skibidi took over, and by July, newer words like NPC, Jit, and Corecore were beginning to trend.

Top 10 trending words:

  1. Sigma
  2. Skibidi
  3. Slay
  4. Huzz
  5. Rizz
  6. Sybau
  7. Dry
  8. Bro
  9. Gyatt
  10. Aura

Dream Holidays. Japan Tops the List

Japan was the most popular destination students said they鈥檇 like to visit, chosen by 12.7 percent of students. Greece, Hawaii, and Fiji followed closely behind, with Australia, Italy, America, Paris, Europe, and Rarotonga also in the top 10.

Top 10 dream holiday destinations:

  1. Japan
  2. Greece
  3. Hawaii
  4. Fiji
  5. Australia
  6. Italy
  7. America
  8. Paris
  9. Europe
  10. Rarotonga

Rachel Cunliffe, co-director of CensusAtSchool, says the most powerful learning happens when students see themselves in the data 鈥 what鈥檚 popular, what鈥檚 different, and what鈥檚 changing. 鈥淚t鈥檚 a snapshot of Kiwi life, straight from the source,鈥 she says.

Anne Patel, co-director and professional teaching fellow at the University of Auckland, adds that students are discovering how data can be collected, analysed, and used to explore the world around them. 鈥淭hese are real skills with real impact,鈥 she says.

魅影直播 CensusAtSchool

CensusAtSchool TataurangaKiTeKura Aotearoa is a free, non-profit educational project that brings statistics to life in English and M膩ori-medium classrooms. Supervised by teachers, students from Years 3 to 13 take part anonymously online, answering a mix of fun and thought-provoking questions in English or te reo M膩ori.

The survey is developed and run by the Department of Statistics at the University of Auckland in partnership with the Ministry of Education and Stats NZ.

Explore the live dashboard, view the full questionnaire, or take part today:

We’ve partnered with T奴turu to create a new cross-curricular resource exploring gaming and gambling.

痴颈蝉颈迟:听

(It’s free to use, just sign up for a free account.)

Section C is designed for maths and stats teachers (aimed at Year 10, but easily adapted for other听secondary听school levels). It includes activities on:

  • Exploring and discussing data
  • Understanding gaming and gambling stats
  • Analysing spending on online games and other gaming data from the 2025-26 CensusAtSchool questionnaire, sorting and interpreting open-ended responses
  • Exploring probability (combinations and permutations) through lotto-type games

The full resource is designed for use across听maths,听social studies, and听health, and there are practical tools for school leaders too.听听Resources include:

  • : curriculum-aligned teaching materials
  • : Health Education teaching materials exploring how marketing influences youth behaviour across four topics 鈥 curriculum-aligned and adaptable for NZC levels 4鈥5.
  • : A short e-learning unit for teachers covering key trends in youth gaming, gambling and social media use in Aotearoa.
  • : An interactive workbook to support Boards in leading whole-school approaches to wellbeing, including youth substance use, gambling and gaming.
  • : A teaching and facilitation guide to help students and staff explore how relationships and connections influence wellbeing outcomes.
  • : A professional development workshop for school staff to build understanding of gambling and gaming harms and how to talk with students about them.

Getting started

All resources are free to use and available at听

Welcome back to Term 3!

Welcome back to Term 3. We hope you had a refreshing break. If you went to NZAMT and saw one of Pip鈥檚 sessions about CensusAtSchool, we鈥檇 love to hear your feedback.

New Year 2 probability resources

Tricky Trickster

膧konga will take turns playing a chance-based game that incorporates key vocabulary while anticipating outcomes. This lesson follows on from the Year 1 lesson 鈥楲ucky Dip鈥, or played as a warm-up before the 鈥楬uman Slot Machine鈥 investigation in Year 3.

Rock, paper, scissors

膧konga will take turns playing this chance-based game that incorporates key vocabulary while anticipating outcomes. They need to play the game several times before undertaking statistical thinking.

Calendar Maths

This lesson is for daily use throughout the year, with ideas for how to teach probability through using these questions and prompts.

Upcoming dates

  • August 11鈥15:听Maths Week
  • December 5:听Statistics Teachers鈥 Day at the University of Auckland

Can it really be the last week of the term?! We have some upcoming dates for you to put in your calendar:

28 June 鈥 6 July: Garden Bird Survey

A great one-hour citizen science activity for school or home. Resources and bird ID guides available at听.

July 1鈥3: NZAMT

Come say hi at NZAMT! Pip will be there, taking three sessions related to CensusAtSchool. Please say hi 鈥 we love hearing about how teachers are using CensusAtSchool with their classes.

August 11鈥15: Maths Week

This year includes a special event to promote Maths Week, with prizes up for grabs. Register and find out more at听

December 5: Statistics Teachers’ Day

This year鈥檚 Statistics Teachers鈥 Day will be held on Friday, 5th December at the University of Auckland 鈥 save the date!

It鈥檚 not too late to take part in CensusAtSchool

The survey is open all year!

Have a wonderful school holiday break, and we will be back next term with more.

Did you know that CensusAtSchool has resources for teaching and learning? Yes, but have you had a look recently?

罢丑别听resources page听has been updated with a new look and filters to help teachers find what they are looking for.

Search by year level:

By topic:

By type:

By event, author, year added, or te reo M膩ori.

2025 Questionnaire

If your students haven鈥檛 taken part yet, there鈥檚 still plenty of time. The survey is open all term and fits easily into your programme. Students love discovering what their classmates think, and comparing their answers with students around the country. Take part here

 

Not long now until the school holidays and the听!听Pip will be there flying the CensusAtSchool flag. Even if you don鈥檛 get to go to a session, stop by and say hi 鈥 we always love hearing about how teachers are using CensusAtSchool with their classes.

NZAMT Sessions featuring CensusAtSchool

CensusAtSchool new resources | Y0-8 (Workshop session 1)

CensusAtSchool is constantly evolving, developing, and updating material to keep them relevant to the New Zealand curriculum. In the last 18 months, Pip has worked with primary and intermediate teachers to get a collection of new resources targeted at years 0-8. Bring a laptop and come prepared to engage in statistical enquiry.

CensusAtSchool: a wealth of teaching and learning resources and experiences | All year levels (Workshop session 6)

Explore the CensusAtSchool website and discover the full range of resources, data, and resources for classroom use. Bring a computer, and you will get to do some data analysis with the current CensusAtSchool database.

T奴turu Health Attitudes | Y9-11 (Workshop session 5)

This workshop explores new CensusAtSchool resources on gaming, developed with T奴turu, for use in stats, health, and social studies. Try out activities and consider how to apply them in your classrooms.

Haven鈥檛 taken part yet? Still plenty of time. The survey is open all year!

Garden Bird Survey: 28 June 鈥 6 July

A great one-hour citizen science activity for school or home. Resources and bird ID guides available at:听.

We’d love to hear what you and your students are discovering about the 2025 data! If you have made any data displays or summaries, or have interesting stories to share, please let us know.

Explore the 2025 data now!

You can also explore data from previous CensusAtSchool questionnaires all the way back to 2005.

2025 Questionnaire

If your students haven鈥檛 taken part yet, there鈥檚 still plenty of time. The survey is open all term and fits easily into your programme. Students love discovering what their classmates think, and comparing their answers with students around the country. Take part here

The data is in!

We’re excited to let you know that the full CensusAtSchool 2025 database is now available to explore. Thousands of students from across Aotearoa have already taken part 鈥 and their responses are ready for your class to investigate.

You can听explore the full dataset here.
(Note: A few opinion questions will be added in the near future, but everything else is there now.)

If your students haven鈥檛 taken part yet, there鈥檚 still plenty of time. The survey is open all term and fits easily into your programme. Students love discovering what their classmates think, and comparing their answers with students around the country. Take part here

Teacher Resource

The Data Detective Poster

The data detective poster is available in:

The data detective poster is a resource for teachers to print and use in their classrooms.听听It can also be used to support students in writing up their investigations.

For example: providing students with a one-pager that they can write their investigation up in, including the PPDAC cycle in the middle.

We hope Term 2 is off to a great start for you and your students. CensusAtSchool is now in full swing, with 9,793 students from 234 schools already taking part. We’ll reach 10,000 this week!

This is an ideal time to get involved. The survey is open all term and designed to fit easily into your programme. Students love discovering what their classmates think and comparing their answers with students across Aotearoa. Take part here

New Primary Teacher Resources: Probability

Share with junior teachers in your school.

Year 1 Lucky Dip

膧konga will take turns playing a chance-based game that incorporates key vocabulary while anticipating outcomes. This game is intended as a single lesson for Year 1 膩konga, but it can also serve as a warm-up before the 鈥楬uman Slot Machine鈥 investigation in Year 3. Additionally, it can be used as an ongoing classroom activity to reinforce language and key vocabulary.

Year 3 Human Slot Machine

膧konga will take turns playing a chance-based game that incorporates key vocabulary while anticipating outcomes. This game is intended as two lessons for Year 3 膩konga. The first lesson involves the creation of a pictorial tree diagram, and the second lesson involves exploring visual representations of chance-based data.